![]() That’s part and parcel with the modern wargame though as they tend to be put together by small teams of developers and creating convincing AI for 400 units across 26 scenarios is a big ask, even for the major studios.Ī robust play by email (PBEM) multiplayer option helps resolve the disappointment some might feel over the AI. It’s not the most balanced difficulty scale, however, as it would be unreasonable to suggest the AI gets ‘smarter’ on the higher difficulty levels. On the higher difficulty levels – and Matrix has been good enough to supply a lot of those – even small mistakes can cut the Achilles tendon from under your war machine. That accessibility is especially evident on the lower difficulty levels, where the AI is a cakewalk and you’ll still win, even if you make a few thousand strategic mistakes (I may or may not have exaggerated there). With the ability to recruit new units to the army at times, as well as an experience system that goes beyond “survive one battle, level up,” there is some strategic complexity here, but one that doesn’t compromise the accessibility that this formula is famous for. As such, the variety and interplay between units can become quite complex, which is a nice, modern touch. It’s not an entirely old school game – there’s 400 unit types, 19 unit classes, 17 terrain types and 26 scenarios with branching paths depending on the player’s performance. The team behind it at Lordz Game Studios has endeavoured to recreate the hex-based light strategic experience found in the old turn-based SSI Panzer General games, and this loving devotion to the traditions that series set up is admirable.įor a turn-by-turn introduction to the first in-game mission, and to get a better idea on how the game’s mechanics work: click here. It's a fun campaign, but it's hard to plan when you can't see the next mission map or check your army composition while you decide.Panzer Corps is a big release for Matrix Games – with a longer development and marketing cycle, following its progress has been an interesting experience. You're lucky to get a vague one-sentence description of the operation you'll be expected to carry out as you choose which of the next branches to go down. Little more than a splash screen separates them. The infrastructure surrounding the missions is very barebones. Once, failing to capture Paris after a few hours of painstaking strategy, I just had to get up and walk away for a while. That's good because some of the longer scenarios are a slog that took me two or three hours to complete, and on harder difficulties a few mistakes can cost you all that work pretty easily. The game's normal difficulty also has a superb undo button for mid-turn mistakes, and the scenarios are pretty friendly to being interrupted. Perhaps If I captured a rail depot, I could get reinforcements to the front more quickly. I needed to divert more than once to capture a new airfield so my planes could keep up. I often found that while one objective was an easier target, or simpler to assault, I had conflicting priorities. ![]() I found that key elements of historical strategy-like encirclement-translated brilliantly into the game. Surrounding enemies to cut them off from supply is a key tool in your arsenal, but not the only one. You want to capture fixed objectives, and you do that best by maneuver warfare. Maneuvering your troops in-mission is engaging and dynamic.
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